Free during early access. Full launch January 2027. Early families keep a founding price.
11+ practice for ages 8 to 11

The 11+ treasure hunt children ask to play

Ten-minute adventures in maths, English, verbal reasoning and non-verbal reasoning. Your child sails, digs and collects. You see exactly where to help.

No card needed. Works on phones, tablets and computers.

The world map in Eleven Isles, showing four islands, the chapter track and today's adventure
411+ subjects, each its own island
23question types, from letter codes to angles
10 mina day is all it takes
5chapters, from first island to exam day
A day on the islands

Short, daily and never the same twice

Questions adapt to your child after every answer, across five levels, so practice stays hard enough to help and easy enough to enjoy.

About 5 minutes

Today's adventure

Sail past buoys by answering a mixed set picked for your child. Three right in a row brings a gust of wind.

About 5 minutes

Treasure digs

Practise one question type at a landmark. Every right answer digs deeper, and each chest found adds to the collection.

About 4 minutes

The Lighthouse

Seven quick questions a day. It builds the habit of answering under gentle time pressure, like the real test.

See the game

Real screens from Eleven Isles

Everything here is from the current version of the game.

A letter series question with the right answer marked and a short explanation
Every answer explained"Each letter jumps back 5" in plain words, straight after each question.
Story Cove island with six landmarks and star ratings
An island per subjectSix landmarks each, with five levels and three stars to earn.
My treasure screen with collection sets and progress bars
Collections that never expire131 pieces in Chapter 1 to 3 alone. Nothing is random and nothing is lost.
Captain's Cove, the child's own island with buildings to place
Captain's CoveA home island to build, paid for with sparks earned by practising.
Sea Beasts screen with an egg incubating and Ember the sea dragon
Sea beasts to hatchEggs hatch with practice days, and each beast teaches three 11+ words.
A Star Chart coordinates task on a night-sky grid
Star ChartsCoordinates and angles practised by steering a ship across the night sky.
The Grand Voyage screen with a sea route of legs and the Captain's Log
The Grand VoyageCalm, steady exam preparation for the last 12 weeks, with no countdown clock.
The start screen where each child picks their own ship
One account, every childEach sailor has their own ship, level and progress.

Scroll sideways to see more screens.

The voyage

Five chapters, from first island to exam day

Chapters open through regular practice rather than top scores, so every child keeps moving forward.

  1. From day one

    The Islands

    Four islands, 26 landmarks and the Crystal Caves. Find every chest and unlock the Isle of Eleven's timed papers.

  2. After about seven weeks

    The Deep

    Dive for pearls and relics, build Captain's Cove and sign up a crew of pets and sailors.

  3. After about three months

    Sea Beasts

    Hatch six friendly sea beasts, grow them with practice and learn their 18 "words of the beast".

  4. After about four and a half months

    Star Navigator

    Navigate by the stars with coordinates and angles, collect constellations and draw your own.

  5. 12 weeks before the 11+

    The Grand Voyage

    Twelve calm legs of exam practice, an exam-day rehearsal with a real-style answer sheet, and tips for a steady mind. Opens by date, whatever chapter your child is on.

Try it now

Three questions from the game

The same kind your child will see, with the same explanations. Tap an answer.

Verbal reasoning · Synonyms

Which word means the same as rapid?

Maths · Fractions of amounts

What is three-quarters of 48?

Verbal reasoning · Letter series

Which letter comes next? B D G K ?

Parent dashboard showing minutes this week, accuracy and overall mastery
Progress table showing mastery and trend for every question type
For parents

Know exactly where to help

  • A weekly email every Sunday at 6pmDays practised, minutes, scores and three things to help with, each with an off-screen idea to try together.
  • Mastery for every question typeLevel, mastery and trend for all 23 types, so you can see progress, not just scores.
  • Mistakes to go through togetherYour child can save a tricky question for you, and recent wrong answers are kept with their explanations.
  • Your own rewardsSet a real-world reward, such as a trip to the cinema after 20 practice days, and track it in the app.
Family Regatta

Brothers and sisters can race, fairly

Each child gets questions at their own level from the same course, and the winner is whoever beats their own usual score by more. A younger child can beat an older one.

Races, not rankingsTwo ships cross a finish line. Nobody is ever told they lost.
Challenge a grown-upParents can race their child at real exam standard. Children love winning this one.
A shared crew goalEvery child's practice fills one family sail each week, earning a flag for everyone's ship.
Price

Free while we're in early access

Play everything free today. Paid plans start in January 2027, and families who join early get a founding price.

Now

Early access

£0
  • Every island, chapter and paper
  • Up to 4 children on one family account
  • Parent dashboard and Sunday email
  • No card needed
Start playing free
From January 2027

Family Premium

£34.99 a year, or £4.99 a month

Founding families: £24.99 for the first year. For the first 100 annual members.

A free plan with one short daily adventure will stay. You'll get a reminder before any payment, and can cancel at any time.

Our story

Built for my own children

I helped my daughter prepare for the 11+. She's 14 now, and she was offered places at two grammar schools and an independent school. Along the way I learned what works: little and often, practice at the right level, and knowing exactly where to help.

My son is 8. He loves playing on his iPad, and he loves a small win. So I built Eleven Isles for him: ten minutes a day, a little treasure every time he practises, and a clear picture for me of what he's learning.

Now I'd like other families to have the same, at a price that doesn't add to the cost of tutoring.

Mark, a parent in [town]

Made for children

Safe by design

No ads, no chatChildren can't type messages to anyone. Races use ready-made cheers only.
No strangersChildren only see their own family. There are no public profiles or leaderboards.
No loot boxesRewards are never random and never for sale. Nothing expires or gets taken away.
Data kept in the UKProgress is stored on servers in London, and we delete your family's data whenever you ask.
Questions

Good to know

Which 11+ tests does it cover?

The four areas most 11+ tests use: maths, English, verbal reasoning and non-verbal reasoning. Papers follow the GL-style multiple-choice format used in most grammar school areas, including a practice answer sheet.

What age is it for?

Ages 8 to 11, usually Year 4 to Year 6. Children starting early begin at gentler levels, and the game adjusts as they go.

How long should my child play each day?

About ten minutes. Practising on five days out of seven keeps a streak going, and rest days never break it. There are no notifications nagging your child to come back.

Can I use it on more than one device?

Yes. Sign in as a grown-up, then link each child's tablet or phone with a QR code. Progress syncs between devices, and other grown-ups such as a tutor can be invited too.

Does it work offline?

Yes. Once loaded, the game works without a connection and syncs when you're back online.

Who makes Eleven Isles?

Mark, a parent who helped his daughter through the 11+ and built Eleven Isles for his 8-year-old son. You can reach us at hello@elevenisles.com.

Set sail tonight

Ten minutes, four islands and a chest of treasure waiting. Free during early access.

Start playing free